On the riverbanks of Limbo, one can peer through the small slits of their burial mask to just make out

the glow on the other side of the watery divide. Simply a boat ride away lies eternal bliss. It is known

by many names, but for now ‘Afterlands’ will suffice.


These lands however, are not for you. Nor for your colleagues. They are only meant for the goodsouls that are eagerly waiting for a gesture from you, allowing them to take a seat in your vessel that’s bobbing patiently on the oddly colored water.

Your charge is simply to ferry them safely to the golden shores beyond, where maybe, someday, you

will join them. But only when your debt is deemed repaid.


There is, however, a promise of a shortcut. Demonic whispers have let you know that, if enough

demons can be smuggled into the Afterlands, a new order will be established. An order that will, hand

on black heart, allow you into the heavenly lands much faster.


In all the ages you have served as a Soul Guide, no such offer has ever been presented. So you wonder,
would you ever be persuaded to take the deal? Have the others taken it already?


At the start of the game, players are dealt 1 Passenger card from a prepared factions deck. 

Players who receive a Soul passengers will work as Soul Guides, charged with ferrying Souls to the Afterlands

 The players who receive a Demon will become Smugglers, working together in secret to smuggle Demons across

Some games add the Yaesther passenger. This solo player tries to win by pitting everyone against each other 


After that, all players take a tile from the Soul pile and one from the Demon pile for a total of 3 passengers in hand.

Soul Guide's hand
Demon Smuggler's hand
Yaesther's hand

Passengers is played in 3 rounds. Each round, players place a Passengers in one of the two available boats. Then, players use the Gift their passenger has collected from them. At the end of each round, all players will vote on which boat gets to take its Passengers to the Afterlands and which boat gets removed from play.


After the third round, all passengers are revealed and the Power of each faction is scored. Players belonging to the faction with the most power win the game.

Full boat 2

One round of gameplay

All players place a Passenger

facedown and take the corresponding Gift and Voices

In numerical order, all players resolve their Gift’s action

Everybody votes on a boat

Boat that receives most Voices leaves for the Afterlands


At the moment Passengers is opened to a public playtest. Join the Discord channel to get involved!

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