On the riverbanks of Limbo one can peer through the small slits of their burial mask to just make out the glow on the other side of the watery devide. Simply a boatride away lies eternal bliss. It is known by many names, but ‘Afterlands’ will suffice.
These lands however, are not for you. Nor for your colleagues. They are only meant for the good souls that are eagarly waiting for a gesture from you, allowing them to take a seat in your vessel that’s bobbing patiently on the oddly colored water.
There is, however, a promise of a shortcut. Demonic whispers have let you know that, if enough demons can be smuggled into the Afterlands, a new rule will be established. A rule the will, hand on black heart, allow you into the heavenly lands much faster.
In all the ages you have served as a Soul Guide, no such event has ever taken place. You do wonder however, will you ever be persuaded to take the deal? Have the others taken it already?
At the start of the game, all players will receive 3 Passenger tiles. Players who receive 2 Soul passengers will work as Soul Guides, the players who receive 2 Demon passengers will work together in secret to get as many Demons to the Afterlands as possible.
The hand of a Soul Guide
The hand of a Demon smuggler
After the third round, all passengers are revealed and the Power of each faction is scored. Players belonging to the faction with the most power win the game.
All players place a Passenger
and take the associated Gift and Voices
In numerical order, all players resolve their Gift’s action
Everybody votes on a boat
Boat that receives most Voices leaves for the Afterlands