On the riverbanks of Limbo, one can peer through the small slits of their burial mask to just make out
the glow on the other side of the watery divide. Simply a boat ride away lies eternal bliss. It is known
by many names, but for now ‘Afterlands’ will suffice.
These lands however, are not for you. Nor for your colleagues. They are only meant for the goodsouls that are eagerly waiting for a gesture from you, allowing them to take a seat in your vessel that’s bobbing patiently on the oddly colored water.
Your charge is simply to ferry them safely to the golden shores beyond, where maybe, someday, you
will join them. But only when your debt is deemed repaid.
There is, however, a promise of a shortcut. Demonic whispers have let you know that, if enough
demons can be smuggled into the Afterlands, a new order will be established. An order that will, hand
on black heart, allow you into the heavenly lands much faster.
At the start of the game, all players will receive 1 Passenger from a pile of tiles mixed with Souls and Demons.
Players who receive a Soul passengers will work as Soul Guides, the players who receive a Demon passengers will work together in secret to get as many Demons to the Afterlands as possible.
After that, all players take a tile from the Soul pile and one from the Demon pile.
The hand of a Soul Guide
The hand of a Demon smuggler
After the third round, all passengers are revealed and the Power of each faction is scored. Players belonging to the faction with the most power win the game.
All players place a Passenger
and take the corresponding Gift and Voices
In numerical order, all players resolve their Gift’s action
Everybody votes on a boat
Boat that receives most Voices leaves for the Afterlands